About This Game Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same. Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world. 7aa9394dea Title: Infinite Space III: Sea of StarsGenre: Adventure, IndieDeveloper:Digital EelPublisher:Digital EelRelease Date: 29 Oct, 2015 Infinite Space III: Sea Of Stars Download 100mb infinite space iii sea of stars download. infinite space iii sea of stars Having played Weird Worlds: Return To Infinite Space and deeply enjoyed it, I was eager to pick up this title. So far, I have not been disappointed, development seems to be headed to create a more up-to-date game with more features. Having stated that, this game is in Early Access and not complete. There are bugs, imbalances. and missing content, but the developers are providing regular releases.Though I have not had the opportunity to play this title very much yet, I have high hopes for the future of this game. For those who are uncomfortable purchasing a game prior to it being truly complete, I recommend purchasing Weird Worlds.. Absolutely brilliant follow-up to Weird Worlds and Infinite Space II. If you liked either of those games or you like exploration games - you must buy this one! Whatever complaints there may have been regarding navigating the star-map don't hold true in the latest version. It contains everything I loved about the old version - fairly complex system under the hood with a user-friendly surface - with a gorgeous 3d interface. I loved the way it popped on my Retina display - most games insist on playing themselves in low-res mode but this was fully playable.An amazingly polished game for an indie studio. I love it.. Great game to play on a lunch break, especially if you take a four hour lunch.. no interesting planets to see or discover. a crappy combat system. worthless commerce and nothing to do. if you want to play this, just go get infinite space 2 or maybe read a book or sleep or eat a food. I am a big fan of Digital Eel's Infinite Space series. I bought SAIS shortly after it came out in 2002 and then when Weird Worlds came out I played the heck out of it. It had the same basic gameplay but enhanced resolution and a greater variety of actions. I recently started playing the 3rd game in the series which transitions to 3D graphics. I don't think that 3D inherently ruins the gameplay of games that make the switch. However, in this case the simple 2D "window" GUI has been changed into an alternate GUI that does most of the same things but in a slower and less intuitive manner. There are some options (combat and otherwise) that seem to be missing. The change to a 3D planet configuration doesn't change the gameplay in a positive way. It just makes it so that you need to rotate the sector before you move anywhere. Pros in IS3: + Now you can flee to a star system of your choosing. + The 3D sector map means that you are less likely to get boxed in by nebulas or other hazards than on a 2D map. + The upgrade hull option (only available at each of your ships' respective homeworlds) is a welcome option especially if you are trying to conquer the sector. Cons in IS3: - Why do the smaller ships not follow directions in combat? - Why have the fire, turn, move, ram, and grouping controls been changed so much in this sequel?- Why can ships attack you from outside the battle grid? - Why can the Zorg no longer teleport in combat? - Why is no longer a fast-forward option for combat or map travel? - Why is there no longer an option for an extra small sector map? - The 3D in some ways makes it harder to quickly identify if your potential travel paths intersect a black hole or some nebula. - Every action in the game seems to take longer than in previous entries (and not just because of the lack of fast-forward) - trading, switching out equipment, encounters that don't result in combat. This is a problem because games in this series were originally held up as the ultimate lunch-break game. Well no longer. And because of the lack of a save or suspend feature (and no smaller maps), you will probable not be able to have as many SATISFYING short gaming sessions with this game. Neutral\u2022 A partial flotilla (just some of your ships) retreat in combat is confusing at first (just drag the ships off the combat map), but in some ways it makes the maneuver easier to perform. \u2022 Balance has been adjusted compared to previous games (Chromium Gong is no longer limitless uses, Hyperdrive takes more time, Damocles drones are a lot more difficult, and enemies in general are a lot more difficult on Hard mode). In short buy Weird Worlds; pass on this entry.. At this point in time it's a large step down from Weird Worlds; the new smaller combat zone just doesn't work and the galaxy map is needlessly hard to navigate. The problems aren't deal breaking, because the game may get more content in the future that weighs up the cons, but at the moment I can't recommend that game.. It jarred me at first, coping with the 3D navigation, and the different interface. I faced the Brood in my very first fight. To my knowledge, they didn't even exist in Strange Adventures in Infinite Space, and I had played Weird Worlds: Return to Infinite Space more than 100 times before I ever encountered them (really shocked me to discover them!). So, yeah, they mopped the floor with me. Second try went better, but still abysmal. Third game, I explored everything, completed my mission, and had amassed a fierce armada. I can't wait to see what the next mission brings! Infinite Space III: Sea of Stars delivers so much replay value, in another new incarnation, with old favorites, and new surprises (I got a few already)!
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